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Kel Inspired
This is my blog of references and inspiration.
Please understand the blog is still under construction and several of my posts are still queued.

throughwars:

for all of you guys that are writing fantasy and getting into fantasy cartography, i highly, highly recommend that you sit through artifexian’s youtube series on building realistic fantasy maps

he basically breaks down stuff like how to realistically place climate zones on a map, what they look like, how ocean currents work, how they affect things (like where your world’s fishing hubs and climates are going to be placed), where mountain ranges should go and how they affect climate, where your world’s metals (i.e. resource wealth) are going to be found, and on and on and on. it’s SUPER incredibly fucking helpful and really fleshes your world out in a whole new way

Posted 4 years ago on Sep 30th with 22,730 notes
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Tagged: #writing reference #worldbuilding

5 ways to increase/decrease suspense in your writing

heartlessharless:

Suspense is one of the trickier parts of writing to manage effectively because, as the author, you can’t experience your story the way a reader does. If you don’t have enough suspense, it can be difficult to keep your readers interested. If you have too much, frustrated and stressed-out readers might throw your book against the wall. Too much suspense can even backfire - if you try to keep your readers constantly on edge, they can stop taking things seriously and the end result is as though you never included any suspense at all.

So how can you tell if you’ve reached the right balance? Unfortunately, I can’t answer that for you. Some things really do require feedback from honest and insightful readers. Once you have that feedback, however, there are easy tricks to adjusting the level of suspense without a drastic re-write. Here are my five favorite methods.

Promises and Payoffs

  • INCREASE SUSPENSE by promising something huge and then giving your reader something unexpected. To borrow an example from Buffy the Vampire Slayer, imagine a teenage boy and girl sneaking into an empty building. Everything from the costumes to the lighting is designed to make you uneasy about the girl’s safety but, in the end, she’s the vampire. Give the audience something sensational and they won’t be disappointed that you didn’t deliver on what you originally promised.
  • DECREASE SUSPENSE by promising less than you plan to deliver. For example, if you plan to kill off a character as they walk through a dark alley, let them worry about being mugged rather than murdered. Not only is it less suspenseful, the payoff is more shocking.

Characters are Crucial

  • INCREASE SUSPENSE by shifting the focus to a character who’s more involved in the action or one who has more at stake. Even if you have a single POV character, another can come in and demand that character’s attention, along with the readers’.
  • DECREASE SUSPENSE by focusing on a character who’s more concerned with a secondary goal. Subplots are a fantastic way to give your readers some room to breathe.

Calm vs. Chaos

  • INCREASE SUSPENSE by cutting back on the action. Suspense flourishes in the quiet moments when your characters have time to think and to anticipate what may be in store for them.
  • DECREASE SUSPENSE by giving your characters a big, exciting mess to deal with. Even when that mess causes more problems and puts more pressure on your characters in the long run, you’ve still created an oasis where both they and the readers are too distracted to worry about how the big picture will pan out.

Devil’s in the Details

  • INCREASE SUSPENSE by concentrating on the details of the setting. Horror movies are great at this - every creak of a door, every shadow across a wall keeps the audience immersed in the experience and tense with anticipation.
  • DECREASE SUSPENSE by breaking the “show, don’t tell” rule and allow exposition to help you move things along. You don’t need to take readers through every aspect of your story in excruciating detail. It’s okay to gloss over some things and it helps readers relax because they know you’re not going to be springing any surprises on them just yet.

Ticking Time-Bomb

  • INCREASE SUSPENSE by imposing a deadline that your characters struggle to meet. It’s one of the oldest and most obvious tricks in the book, but very effective.
  • DECREASE SUSPENSE by allowing your characters to believe that the deadline has been met or pushed back. If they (and the readers) believe that they’ve accomplished their goal or bought themselves more time, it relieves pressure and allows everyone to relax until the truth’s revealed.
Posted 6 years ago on Feb 09th with 43,024 notes
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Tagged: #writing reference #style

misslunarose:

thatsdelightful:

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Hey artists, C. Spike Trotman, founder of Iron Circus Comics, just posted an invaluable thread on depicting different types of black hair. I’d do the thing where you screencap the whole thread and post it but it’s just too long (which is great because it’s a whole lot of useful information!) Give her a follow while you’re there.

Anyway, go check it out. I just wanted to save it and share it because I didn’t know how much I didn’t know!

This is an amazing resource, not only for artists, but for writers too! I love this!

chauvinistsushi:

fashioninfographics:

Visual Shoe Dictionary

More Visual Glossaries (for Her): Backpacks / Bags / Bra Types / HatsBelt knots / CoatsCollarsDarts / Dress Shapes / Dress Silhouettes / Eyeglass frames / Eyeliner Strokes / Hangers / Harem PantsHeels / Lingerie / Nail shapes / NecklacesNecklinesPuffy SleevesShoes / ShortsSilhouettes / SkirtsTartans / Tops / Underwear / Vintage Hats / Waistlines / Wool

Via

for all my friends who have no idea what I’m talking about

Posted 6 years ago on Oct 10th with 69,569 notes
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Tagged: #writing reference #style

dconthedancefloor:

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Found some hands tutorial by me

Not in English but hope it will help???????

Posted 6 years ago on Jun 01st with 146,325 notes
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Tagged: #art reference #drawing bodies

Writing Tip: Don’t Be Afraid of Mixing Dialogue and Action

tlbodine:

So I’ve been reading a lot of amateur writing lately, and I’ve noticed what seems to be a common problem: dialogue. 

Tell me if this looks familiar. You start writing a conversation, only to look down and realize it reads like: 

“I’m talking now,” he said. 

“Yes, I noticed,” she said. 

“I have nothing much to add to this conversation,” the third person said. 

And it grates on your ears. So much ‘said.’ It looks awful! It sounds repetitive. So, naturally, you try to shake it up a bit: 

“Is this any better?” He inquired. 

“I’m not sure,” she mused. 

“I definitely think so!” that other guy roared. 

This is not an improvement. This is worse. 

Now your dialogue is just as disjointed as it was before, but you have the added problem of a bunch of distracting dialogue verbs that can have an unintentionally comedic effect. 

So here’s how you avoid it: You mix up the dialogue with description. 

“Isn’t this better?” He asked, leaning forward in his seat. “Don’t you feel like we’re more grounded in reality?” 

She nodded, looking down at her freshly manicured nails. “I don’t feel like a talking head anymore.” 

“Right!” That annoying third guy added. “And now you can get some characterization crammed into the dialogue!” 

The rules of dialogue punctuation are as follows: 

  • Each speaker gets his/her own paragraph - when the speaker changes, you start a new paragraph. 
  • Within the speaker’s own paragraph, you can include action, interior thoughts, description, etc. 
  • You can interrupt dialogue in the middle to put in a “said” tag, and then write more dialogue from that same speaker. 
  • You can put the “said” tag at the beginning or end of the sentence. 
  • Once you’ve established which characters are talking, you don’t need a “said” tag every time they speak. 

Some more examples: 

“If you’re writing an incomplete thought,” he said, “you put a comma, then the quote mark, then the dialogue tag.” 

“If the sentence ends, you put in a period.” She pointed at the previous sentence. “See? Complete sentences.” 

“You can also replace the dialogue tag with action.” Extra guy yawned. “When you do, you use a period instead of a comma.”

So what do you do with this newfound power? I’m glad you asked. 

  • You can provide description of the character and their surroundings in order to orient them in time and space while talking. 
  • You can reveal characterization through body language and other nonverbal cues that will add more dimension to your dialogue. 
  • You can add interior thoughts for your POV character between lines of dialogue - especially helpful when they’re not saying quite what they mean. 
  • You can control pacing. Lines of dialogue interrupted by descriptions convey a slower-paced conversation. Lines delivered with just a “said” tag, or with no dialogue tag at all, convey a more rapid-fire conversation. 

For example: 

“We’ve been talking about dialogue for a while,” he said, shifting in his seat as though uncomfortable with sitting still. 

“We sure have,” she agreed. She rose from her chair, stretching. “Shall we go, then?” 

“I think we should.” 

“Great. Let’s get out of here.” 

By controlling the pacing, you can establish mood and help guide your reader along to understanding what it is that you’re doing. 

I hope this helps you write better dialogue! If you have questions, don’t hesitate to drop me an ask :)

Posted 8 years ago on Mar 17th with 41,048 notes
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Tagged: #writing reference #Style

My 3 Unfortunately-Secret Programs for Illustrators

sasharjones:

There are a few programs I use on an almost daily basis as an artist and illustrator which I find invaluable, but that seem to be unfortunately more secret than they deserve to be. Which is too bad, because they solve a lot of small workflow problems that I think a number of people would find useful!

I’ll keep this list limited to my big three, but it is organized in order of usefulness. (And incidentally of compatibility, as the latter two are Windows-only. Sorry! Please do still check out PureRef though, Mac users.)

1. PureRef

PureRef is a program specifically designed to make it easier to view, sort, and work with your references. I actually put off downloading it initially because it seemed redundant– couldn’t I just paste the refs into my PSD files? Indeed, the only real barrier to working with PureRef is that learning the keyboard shortcuts and the clicks to move around the program takes a little while. But getting over that hump is well worth it, because it has some distinct advantages over trying to organize your refs in your actual art program.


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Firstly, you’re no longer bogging down your actual PSD file with extra layers, nor having to fight with said layers at all– PureRef has no layer panel, so you never have to scramble to grab the right one. All images you paste into the program retain their original resolution data, so you can resize, rotate, crop, etc as needed without distortion. If you find yourself needing to adjust the values, color, etc of a ref image, you can just copy paste it into Photoshop, make your adjustments, and copy paste it back into PureRef.

The other great advantage is that you can toggle the program as ‘Stay On Top’ and keep it above Photoshop (or whatever else)– which was always a problem when trying to make a reference collage in a separate PSD file. I find that I just don’t look at my references as much as I should when they are on a second monitor, and this solves that problem.


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I’ve used it religiously for about a year now, creating a new PureRef file for every illustration I do, as well as a few for specific characters, cultures, or settings in personal projects. As you can see in the example above, I like to sort my images into little clusters or ‘islands’ of specific content, so that I can easily scroll out to see the entire reference map, then zoom in to the relevant cluster easily.

There is one big tip I would suggest for using this program, if you have the harddrive space: As soon as you get it, turn on the ‘Embed local images in save file’ option. This will make your PureRef files bigger, but you’ll never have to deal with a ‘broken link’ if you move around the source files you originally dragged in.

2. Work Timer

This is such a simple little app that it doesn’t have a very formal name, though I think of it as ‘Work’ or ‘Work Work’ (for some reason.) It’s a timer that counts when your cursor is active in any (of up to 3) program you set it to count for, and stops counting when you change programs or idle. No starting, pausing, stopping, or forgetting to do any of those three things.


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I use this one to accurately track my hours, both to inform myself and for commissions or other client work. At the end of a work session, I take the hours counted and add them to the hours I’ve already spent on that image in a spreadsheet.

I have it set to count my three art programs (Photoshop, Painter, and Manga Studio), so based on the settings I use, it doesn’t count time that I spend doing relevant work in my browser (such as looking up an email to double check character descriptions or ref hunting), so to counter that, I set the ‘Timeout’ option in it’s menu to 360. This means it will count to 360 seconds of cursor inactivity before it considers me idle and stops counting. Since it instantly stops counting if you switch to ‘non-work’ a program, I figure this extra time just about cancels out relevant time that it ignores in ‘non-work’ programs by counting an extra minute or so when I walk away from the computer to grab some water or what-have-you.

3. Carapace

I use Carapace the least of these three, since my work doesn’t often have a need for creating perspective lines. But when there is architecture involved in something, this proves invaluable in simplifying that process.


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Carapace lets you copy paste an image into it, and then drop in vanishing points and move them around to create perspective lines. (Though you’ll want to scale down your full res drawing or painting a bit to avoid lagging the program.) Like with PureRef, fighting the shortcuts is the worst part of it, though for myself it’s more of an issue in this program because I don’t use it often enough to remember them. Still, it gets the job done, and it’s easy to adjust the points to feel things out until you get them ‘right’. Then you just copy and paste the grid back into your art program and you’ve got that information to use as need be on its own layer.

Of course, using Carapace isn’t a replacement for actually knowing how perspective works– you still have to have a sense of how far apart the vanishing points should be placed to keep things feeling believable. But it sure does save you a lot of trouble once you do have that knowledge.


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So, there are my big three recommendations for programs to help your art workflow. I hope people find them useful– if you do, please share so that they climb a little higher out of their unwarranted obscurity! And if you’ve got a favorite tool like this that I didn’t cover, feel free to share it in the comments. I know I’m curious to see what else is out there, too. Also, if Mac users have any suggestions for programs that fill similar functions, feel free to share there as well!


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Posted 8 years ago on Jan 18th with 68,203 notes
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Tagged: #art reference #program utility

aishishii:

rapidpunches:

SHORT STORY/ONE-SHOT/ONE CHAPTER/COMICS 101 CRASH COURSE RAPIDPUNCHES’ STYLE

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I’m NOT an expert but I have some working experience I can share. You need experience to become great. Here is my set of instructions, tips, and notes towards making a 12-page comic.

My method is to work backwards. Personally I work “backwards” because the end is the only wholly necessary page or set of panels in the story. Everything in between is open to editing and hacking as the most important moments are emphasized and chosen.

I even plan/draw the end page first. The end is the last page a reader sees- so spend your freshest energies on making it as epic, memorable, poignant, and beautiful as #$%^&.

If you draw the pages from 1 to 12 sequentially you run the risk of fresh to burnt out- an uneven distribution of drawing skill. (treat the first page and the 2-page splash as you would the last).

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Roughly… the steps to making your comic is

  1. WRITE
  2. PLAN THUMBNAILS
  3. DRAW

…BEGIN THE WRITING (DO NOT SKIP NO MATTER WHAT) like this, in this order:

  • How does it end?
  • Does the protag succeed or fail?
  • What is the turning point of their story?
  • What the protag do that led them there?
  • Where does it start?
  • Who is this protag?

EXAMPLE:

  • Guy gets mauled by a bear.
  • This is a fail on the guy’s half.
  • The bear must eat something or he’ll starve to death.
  • It’s the guy’s fault the bear can’t find other food. He caused the avalanche that buried all the cabins.
  • The guy is yodeling in an avalanche zone.
  • The guy is some guy.

CREATING “THE BEAT SHEET”
Take the above stuff and reorder it to make sense.

  1. This guy yodels.
  2. Echoes roll.
  3. Snow slides down.
  4. Avalanche buries the mountain.
  5. Cabins are engulfed.
  6. This bear has no access to cabin food and garbage.
  7. Bear eats this guy.

Expand. Blow up important beats for emphasis. Keep less important beats brief.

  1. This guy is hiking in the snowy mountains.
  2. He comes across an avalanche warning sign.
  3. There is nobody around but him.
  4. A dumb expression forms over his face and he yodels.
  5. Echoes roll but nothing nearby is moved.
  6. At the top of the mountain the snow drifts twitch.
  7. Guy, satisfied, hikes away from there still yodeling.
  8. Frozen snow cracks.
  9. Snow puffs billow and great slabs of ice crash down the mountain side.
  10. Guy sees this and hightails it to safer ground.
  11. Animals, people, are all panicking and getting pushed over by the rushing snow.
  12. Cabins are destroyed.
  13. The guy takes cover by an outcropping of rocks, fastens himself securely to the rock face, and waits for the avalanche to die down.
  14. Avalanche dies down.
  15. A lone bear shambles over from the other side of the mountain.
  16. The bear goes to where a cabin used to be (only roof tiles are left). Bear sniffs a dish satellite.
  17. Bear forlornly eats a food wrapper.
  18. Bear tries to dig.
  19. Guy comes down from the rocks he as climbing and sees bear.
  20. Bear stops digging and sees him.
  21. Guy runs.
  22. Bear chases him down.
  23. Bear eats the guy.

BEAT SHEET COMPLETED!!!

  • After the beat sheet, write up all the sound effects and speech bubbles and conversation/dialogue you want to be in your comic.
  • Since comics are a visual medium, highest priority is given to the beats. If a story can’t be told with the art without the dialogue– you messed up and it’s time to rethink your life choices.
  • Try to keep all your text chunks as short as a tweet. Professionally you don’t want more than 25 words per speech bubble and no more than 250 words per page.
  • Next is translating the beats to pages…

STRUCTURE OVERVIEW:

[1] point of entry, in media res, hero intro

[2][3] conflict. establish conflict, setting, and mood by the third page.
[4][5] rising action/false resolution to conflict/investigation

[6][7] turning point/plot twist/epiphany (this one epic image, to page spread is pivotal, spend a lot of effort into creating this)

[8][9] aftermath/“darkness before dawn”/struggle
[10][11] recovery/“rise and conquer”/“fall”

[12] resolution/final end/cliffhanger

[front cover][interior]
[interior][back cover]

——————–

My maximum per page is nine panels but I’ve seen pages that have way more. I like to have about 3 to 4 panels per row or less but I’ve seen the “rules” broken before. Advanced comic book artists manipulate time with the number of panels and the size of each panel.

remember, DIAGONALS!!! open up an issue of batman, superman, spider man, deadpool or whatever youre reading theyre everywhere.

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———-

…DRAW IN THIS ORDER:

  • Page 12,
  • Page 6 and 7 (this is typically one large image that takes up the space of two pages),
  • Page 1,
  • and then the rest.

ONLY “DEVIATION” ALLOWED:

  • Page 12 and 1*
  • Page 6 and 7,
  • and then the rest.

*Draw the first and last page as a spread in situations where the beginning of the story mirrors the end of the story.

Cover is dead last.

———-

(If at the very end you find out you need more pages and it’s absolutely unavoidable and totally necessary you have to add them in fours. Try to stick to 12 pages for this crash course.)

——————–

FURTHER NOTES:

  • Plan and draw the pages in spreads (the twos) since this is how it will appear in print and when you submit them to an editor for review guess what, the pages with an exception to the first and last will be reviewed as spreads.
  • You at most only need one establishing panel of the setting and environment (scene) per page.
  • Forget “true to life” perspective outside of the establishing panel). Practice diagonal composition of objects and subjects within panels. For dynamism.
  • You don’t have to present the text all in one go (one paragraph or bubble). You can and should break up paragraphs, sentences, and if you need to single out words– to make smaller, more easily managed bubbles to scatter through the panel.
  • Less important moments have smaller panels and or lesser detail. More details (or more word bubbles) slow down time. More drawn detail also creates a concentration of values (it’s darker and sometimes combines together as one shape or mass)
  • Know your light sources. Control the blacks. Control the values.

TIPS | COFFEE? :3 | dA | IG |  

(more coming soon 11/22/2016)

Posted 8 years ago on Dec 06th with 98,093 notes
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Tagged: #art reference #composition

my-lolita-dress:

✨✨ #LolitaUpdate: [-♡-A Room with a View-♡-] Lolita Long Sleeves OP Dress
✨✨ Top quality unicolor Lolita dress
✨✨ Learn More: http://www.my-lolita-dress.com/a-room-with-a-view-vintage-court-style-lolita-long-sleeves-op-dress-short-version-long-version

Posted 8 years ago on Nov 29th with 297 notes
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Tagged: #general inspiration #fashion